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Tsviet_City-Eater class Destroyer Mk VII by Leonitus Tsviet_City-Eater class Destroyer Mk VII :iconleonitus:Leonitus 4 0 Behemoth Terrestrial Dreadnought full render v1 by Leonitus Behemoth Terrestrial Dreadnought full render v1 :iconleonitus:Leonitus 17 6 Tsviet Royal male _NRTO by Leonitus
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Tsviet_City-Eater class Destroyer Mk VII
The next piece of the military power of my original species, the Tsvìets (closest human-capable pronunciation and translated spelling which in Russian, means 'Color'). The schematic was done by the talented samurairyu. Please check out his art and support him in any way you care to. As I did commission this, along with getting verification from him, I am allowed to upload this despite him posting one. I encourage you all to support him as I merely re-upload my commissions for the sake of building up my original universe's gallery along with giving you all details you wouldn't get anywhere else.

This is the workhorse of the modern Tsvìet space navy.
The City-Eater class Destroyer is the 7th generation model of the ancient Devastator class dating all the way back to their first extra-solar campaigns over 7 million standard Human (2.8 million standard Tsvìet) years.

Because of their lack of experience with fighting space battles (due to the first actual space battle ending in victory to allow them to land a critical blow against a Hive Mind species, ending the war with one shot), they simply stuck a bunch of armor and guns onto their ships and ran their imaginations ragged by training for every conceivable situation they could. Their first true test in space ended with a pyrrhic victory over a species of sentient energy inhabiting massive crystal ships whose mastery of quantum energy gave them a 6:1 kill ratio.

Learning quickly from their mistakes made over the next hundreds of millennia allowed them to develop a ship design that was practical, easy to manufacture, and very powerful. These ships are produced en masse by the hundreds every day at the 700 mile wide automated shipyard that looks like the rib cage of a planet if it had one. Once 3,000 are built, they are given a skeleton crew of A.I. ship crewmen and field tested for several weeks before forming into a new fleet with other ship classes and models and gaining a full compliment of crewmen and supplies before shipping off to a distant galaxy.

The City-Eater is one of two classes of the Destroyer model ship of the line. 
From tail to snout, it's about 2.1 Human kilometers long, fifty meters wide at the head and 400 at the rounded belly section, and built for extreme knife-fighting range of combat.
It's crocodile shaped body allows it to move through air and space like a croc would under water, relying on the many engines beneath the hulls of the tail and the tail's back and forth swishing motion to give it incredible turning ability, capable of making a full 90 degree turn in just six seconds. The head's ability to move about helps with additional agility feats in atmospheres.

The four stubs for legs are massive, heavily armored but very powerful ECM (Electronic Countermeasure) and ECCM (Electronic Counter-Countermeasure) units, each working at a range of 930 Human miles. When these ships are sent into battle by the hundreds, the only way enemies can possibly target them is by firing line of sight.

These units are so powerful because the ECM also serve a defensive function for the Destroyers (fighters, bombers, and shuttles, too) as an alternative for energy or kinetic bubble/skin shielding. The closer you get to the ship, the denser the ECM field becomes. Without proper shielding, ships can experience massive short circuits and electrical surges throughout their bodies as well as a pseudo anti-gravity push against them.

Not only would this steadily divert the trajectory of incoming kinetic munitions (if they have metallic properties) but also destabilize the magnetic fields that most commonly hold energy projectiles (like plasma) together.

With their speed and heavy armor, the City-Eater ships can swim in close to their targets to show their real teeth. As shown in the schematic, there is an orb in the mouth. The head is only a skull frame of a head. This frame is incredibly strong and one of the only parts on the ship that is heavily shielded. The orb is an artificial black hole, though not as powerful as a natural one of that size would be. While it can't rip things apart at an atomic level, it can stretch time and space within fifty kilometers in front of it with a cone spread of 45 degrees.

This singularity renders all conventional retaliations and defenses useless. Due to its intense gravity, it uses relativity to trap its prey, making it move in nearly-motionless slow motion. The same goes for devouring incoming attacks and spacecraft. 

Like a crocodile, the Destroyer will ram into its prey if it's large enough to still be alive, allowing the singularity to rip open its hull and practically eat the ship from the inside-out. 
The matter devoured is compressed into sizes and shapes thousands of times smaller than its original mass and is stored into a furnace in the bottom of the throat. This furnace will keep the material molten hot and ready to expel when it has reached capacity to either jettison it into space or perhaps, in a sadistic sense, vomit it back up inside a large ship, causing more damage instead of leaving its head exposed as the singularity is turned off during this dumping. 

The singularity can also be used in atmospheric operations, such as the City-Eater flying into an enemy held city or fortress and quite literally...'eat' it. It's a great, effective way to root out entrenched defenders. A single City-Eater can eat up to 500 times its own mass before requiring molten material jettisoning. 

Of course, to counter this weapon/shield combo would mean flanking the ship from the sides and behind. However, the Tsvìets are prepared for this. Along the midsection of the ship are symmetrical rows of broadside cannons. If you imagine an x and y axis (+), there is a row of twelve blister-shaped thermobaric macro-laser cannons on each side of both axis lines, giving it a total of 96 single-barrel broadside cannons, leaving no blind spot or exposed area. Their range is around 120,000 human kilometers, firing at a relativistic velocity with an individual kinetic impact averaging 120 megatons with a rate of fire sitting comfortably at one shot every ten seconds. For an increased range to 200,000 km with speed of light velocity but decrease in firepower of 30 megatons, the heavy laser cannons would be replaced with large photon cannons. These are the default cannon armaments so many other diverse and exotic armaments do exist.

For its CIWS system, there are, in total, 100 Shockwave Sentinels up-scaled to 5 meters length, width and height to be mounted on starships.…

These are equipped with anti-fighters and anti-missile missile launchers, two pairs of independently rotating 20 mm gatling guns, two 90 mm railguns, and a rear-mounted air-bursting MIRV missile for large area enemy saturation roles. They only have an effective range of 50 km (MIRV), 15 km (AA/AM missiles) and 5 km (gatling guns) range so to make up for this, they are capable of deploying into and out of a protective casing in seconds and able to rotate 180 degrees left to right three times in 3 seconds. Aside from the casings, each S.S. turret has its own one-way energy shields. For an example of how much damage it can take, you'd need to fire 4500 rounds from an A-10 Thunderbolt II's 30 mm Vulcan cannon non-stop to drain its power for a minute.

As for support compliments, it has a garrison of 1000 A.I. battle forms, automated traps in every room, redundant power systems, a secured C&C bunker near the rear of the midsection so the ship can be commanded without exposure, and there are two dozen MSVs (Massives) Mk.23s- which are either man-piloted or A.I./C.T. operated Gundam inspired 15-20 meters tall, quad-legged mechs capable of Zero-G combat and magnetically attaching to the hull of the ship to fight off any unwelcome enemies trying to bore into the ship. It does not carry any bombers or fighters but rather four dozen CAS gunships strictly for the defense of the ship. The ship's hull is made that the only way into the ship proper is through teleportation grids favored by the Tsvìets for quick, safe transportation of crew, MSVs, supplies and material parts.
  • Listening to: 'Cannon in D Minor' cover by FalKKonE
  • Reading: Corax by Gav Thorpe
  • Watching: The Good, the Bad, and the Ugly
  • Playing: Chrono Trigger
  • Drinking: Milo's Sweet Tea

Population as of 16,056 AQA

Tsvìets: females- 502,093; males- 31

Female MNRs- 402,383; Male MNRs- 23

Female PRMs- 99,709; Male PRMs- 8

Royal- 1

Combat ready: females- 439,030 males-29
Hunters (of the number above)- 4,220

Tsvìets in 1st Expansion Armada- 1,309

Note: Those who are not warriors/soldiers are either researchers, engineers, pregnant or nursing mothers, and children not graduated from Path of War yet.

C.T.s: 503,283,000

Combat (Support: pilots, drivers, etc.; Direct: infantry)- 303,384,939,000; MSVs- 23,300
Labor- 1,000,203,880,303 
Medical- 1,348,020

Basic combat ship dimensions:
Devastator/Heavy Destroyer roles - Length/Width/Height: 3 km, 218.19 meters (2 miles)/900 meters/500 meters
Hunter/Heavy Cruiser roles - L/W/H: 5 km, 632.7 meters/1 km, 350 meters/750 meters
PRM/Dreadnought-Carrier hybrid - L/W/H: 22 km, 530.8 meters/5 km, 400 meters/3 km, 000 meters
Mother/Support-role Carrier roles - L/W/H: 112 km 654 meters/27 km, 000 meters/15 km, 000 meters

Current time: 16,069 AQA
(13 year time span)

Tsvìet Origins: First Crusade Era. The Second Contact, system Aureis ('our'-'resin') pt.1, "The Caanis"

Time was a precious commodity for those of the crusading fleets. They were the first of their kind to venture beyond the star and planets they've known for so long. Many left behind children just growing into young adults, lovers who've spent long years by their bedside, friends who grew up and laughed and wept beside them through all of their happy and trying times, etc. This was not an easy choice to make for many of the Tsvìets onboard the craft. The saddest cases were perhaps those who were leaving behind nothing but the influence they might have made amongst their peers.

For the last 13 years, the Tsvìets could do naught but train, formulate strategies for whatever kind of enemies they may face, and comfort each other in case a feeling of homesickness was rearing its ugly head. Many days were passed at a single time by sleeping and conserving food and energy after training sessions. Other days included singing folk songs in gentle choirs. The Tsvìet tongue sounded like crystal bells and soft, whistling winds when they talked, so a choir would sound most closely to wind chimes on a breezy day with few noticeable pronunciations of alien words.
It was a soothing atmosphere for the listeners, whether they be Tsvìets, A.I. drones, or C.T. synthetics.

As for war preparations, while most of the armaments and MSVs were built and stored, it didn't hurt to build more or something new according to whatever information they received from the still-broadcasting satellites in the systems ahead. The seven fleets of Crusader Fleet group 'ANURAI' had just crossed the edge of the solar system with the blue star and two planets, the system sitting six light years away from their own.

The planets were about three times the distance from their star as the Tsvìets' own homeworld was from their sun. The sun was smaller, meaning it was hotter than their star as well, so the distance made for foreign atmospheres to the Tsvìets. The planets weren't as hot as on their homeworld but it was well above 110 degrees Fahrenheit on an average day. 

The stealth satellites couldn't get any closer than 300,000 miles to either planet without risking being spotted by the unknown ships' sensors. It wouldn't make much difference any as it was very hard to not detect 1,680 Devastator-class Destroyers, 1,260 Hunter-class Cruisers, 35 PRM-class DreadCarriers, and 70 Mother-class Carriers approaching with four million miles of your planet, especially for an obviously space faring species.

The reaction response was quite impressive as hundreds of ships as large as Hunter-class were launching off of the surface of the two planets and heading straight towards them within thirty minutes, though half of them would arrive hours after the ships from the near planet met the intruders.

To the Tsvìets and C.T.s, it was kind of funny how this species' ships looked even more robust then their own. The Tsvìets didn't really care about aesthetics and that only encouraged the pragmatic HUKE to design all of their ships with function over form. Many species who considered themselves 'civilized' would remark that the Tsvìets' ships looked like various shapes of vaguely giant creatures with trailing limbs and a gaping maw. 

This strange species before them...their ships quite literally looked like giant chunks of pinkish gems with a blue interior. They didn't shine brightly or anything but rather looked like a hunk that was just dug from the ground and hosed with water. There were parts branching in all directions from the center and they glowed in a pulsating manner. The average size dimensions couldn't be calculated in the usual manner but the shapes were generally around seven kilometers in width and height.

There didn’t seem to be any visible propulsion systems onboard but the sensors did detect anomalous energy fluctuations all around the ships and a thin arm of it branching out thirty standard Earth miles ahead of each one’s travel path.

The two forces came within 100,000 miles of each other before the Grand Primal (equivalent to Fleet Admiral) of the Tsvìet and C.T. forces ordered a full stop which was copied by the unknowns. The Queen had made the decision long ago to try their hand at nonviolent negotiations first unless something truly warranted war against an alien force they knew nothing about.

So, a single Devastator-class was sent out to act as a proxy while sending out a repeating message in the BOolrk language explaining that they know no other alien language after fighting the BOolrk out of their space. Really, the Tsvìets were forced to rely a lot on this method since the BOolrk might have had contact with these aliens directly or indirectly through another hive fleet as the Queen knew through the Blading of the first Hive Mind that it hasn’t had any interaction with this new species. The second Hive Mind might have known since it was within their solar system for decades but it was crushed and blown seven ways to Hell with no recoverable body samples- a tough but necessary loss given the circumstances.

The lone Devastator sat out there just 50,000 miles between the two forces until there was finally a response from the alien fleet.

It came in the form of one of the arms of the closest crystal ship glowing brightly before a massive energy blast that looked like pure fire exploded from it to tear across the distance in but a couple of seconds. The Devastator had no chance of dodging such a surprise attack even though the crew was in readied conditions. The entire ship was engulfed in the attack and their allies could only watch helplessly as a fine example of the backbone of their space Navy crumbled into dust within the fire.

Even worse, the attack had kept on going and even tore into the formations of the armada, annihilating three more ships as it tore out the back of the formation.

The response from the visitors would have been easiest described as apocalyptic as hundreds of thousands of laser and plasma batteries took aim at the single ship and unleashed their built up fury. Advanced computers noted how the crystal ship took over hundreds of blasts with no effect before the sheer number of the attacks impacted within seconds of each other. Strangely enough, the crystal structure seemed to crack along its body before erupting from the inside.

Broadcasting on all open channels, the Tsvìets’ earth rattling war chants and thundering drums brought the entire species into a controlled blood rage that boiled their blood and could only escape momentarily through the chants of battle.

All Devastators sped ahead at full speeds, splitting into different directions towards the enemy to avoid having multiple ships destroyed from a single blast again.

Hunter cruisers strode behind the Devastator metal shields while they acted in a similar role for the PRM DreadCarriers that stayed to bombard the enemy with their bigger guns and act as a shield for the Mother-class Carriers that were ordered to keep out of the attack in the case enemy reinforcements arrived.

The space between the charging fleets and the crystal ships became a blinding light show of lasers, plasma bolts and pure energy blasts with a dozen Tsvìet ships annihilated for every one enemy destroyed. In just the opening minutes, just over a quarter of the Devastator shield had been vaporized with casualties among the Hunter cruisers in the dozens while only a few dozen of the enemy were destroyed.

When they arrived at their predetermined distance from the enemy formations, the Devastators started flying up and down the x-axis plane (vertically instead of just horizontal) and charged at the enemies that were below or above them that had been focused on the Devastators in front of them. Before the crystals could take advantage of the broadside targets, they were now face to face with the heavier Hunter cruisers who could now utilize the full array of heavy weaponry not found on the destroyers.

Macro lasers batteries the size of World War II IJN ‘Yamato’ class battleships opened fire in their thousands from the hundreds of heavy cruisers, their red beams searing into the mineral looking surfaces of the crystal ships. Along with the Devastators before where it took hundreds of shots, the heavier cannons of the heavy cruisers needed only about a dozen to rupture entire arms of the strange ships. The Hunter-classes now became the main targets though the enemy was not defenseless against the flanking Devastators as the arms that were not pointing towards the Hunters but above and below them were capable of firing similar but smaller blasts of energy. Instead of the 1:3 ratios of shots to kills, it was now reversed for these weaker attacks. Though the number of arms and their rate of fire made it a killing field for the open Devastators, they pushed through the defenses and were able to maneuver within the expanses of space between each crystal ship.

This revealed a flaw in their defenses as the crystals wouldn’t fire their main weapons if there was a crystal in the line of fire.  This was only revealed when a Devastator firing on a crystal to its starboard side saw that another was about to fire its weapon. Knowing they wouldn’t survive the blast, the C.T. Primal of the ship maneuvered the vessel to put their initial target right behind them in the hopes of causing some friendly fire. To their surprise, the crystal that had them dead to rights simply kept the charge and waited for them to clear away from its ally. This information was passed along quickly and the Grand Primal ordered her ships to do something crazy in the eyes of ‘civilized’ species, namely to travel close enough to initiate boarding actions and if not, to use their weapon batteries literally with mortar range of the enemy if they had to.

The initial minutes of the plan gained them some success as the crystals couldn’t really fire on the ships without damage themselves but the Tsvìets’ Devastators showed no hesitation in blowing chunks out of the enemy that shot their efforts for nonviolence.

Boarding operations were met with some strange obstacles, one being that there wasn’t an interior of the crystals that was navigable like the insides of their own vessels. It was like an energy stream underneath the thick skin of the ship. Initial boarders who drilled in or flew into the wounds of the crystals were atomized by the energy current. This information prevented others after them from suffering the same fate. Instead, they stuck to demolition operations along the arms as the energy that flowed out meant the ships were suffering a literal fuel leak and would lose power overtime.

The crystals had some semblance of realization and from hundreds of spot along the arms, thousands of beings vaguely in the shape of a humanoid but made out of pink energy simply transitioned into their reality. Their melee and ranged weaponry was a simple part of themselves and were quite deadly yet their bodies, for all their nimbleness, were capable of being killed by the energy weapons of the C.T.s’ soldiers.

It was on one ship where such a battle had been ongoing that the crystal simply went into a sort of coma after so much damage had been done and so many energy soldiers had been defeated. Putting together details of the ship’s internal nature, the energy absorption and the weaponry, the C.T.s deduced that the soldiers and crew were part of the ship’s energy as semi-sentient extensions of itself. Whether this meant the ship was a simple physical shell for the energy that was sentient or the mass of energy was a conglomeration of the energy species themselves was unknown.

This discovery would turn the tide of the battle for the Tsvìets and C.T.s. Boarding craft in their thousands would launch themselves under the cover of support fire and fighter swarms. Keeping themselves spread out, they took minimal losses from the point defense weapons that were only as numerous as the arms of the ships. A ship with only a dozen arms meant that it only had a dozen weapon points to attack with, meaning a buzzing swarm of small, fast attack craft moving erratically was a nightmare scenario for them to fight against.

Once on the ships’ arms, demolition crews would immediately begin operations to blow chunks out of the surfaces in order to cause leaks. In turn, the crystals would materialize soldiers to eliminate the threats, playing into the hands of the Tsvìets who were well experienced in ground warfare and were decked out in strong Zero-G combat frames with heavy weaponry meant to cause as much damage as possible. It’s not to say fighting was costly for just the crystal ships as the energy constructed soldiers’ weapons made most forms of armor pointless, forcing the Tsvìets, A.I.s and C.T.s to constantly be moving. Due to the nature of the enemies and how they could simply materialize around and within the Tsvìets’ formations, heavy and slow assets were kept off the arms to attack them from some distance, leaving it to just the quicker troops who were loaded for close-ranged warfare.

This new strategy took a full three days as the Tsvìets’ ships used any comatose crystal ships as semi-living shields to move a Hunter-heavy cruiser in close and swarm their designated target with hundreds of attack and boarding craft while the Devastators pulled back to keep watch around the debris fields of their fallen ships.

The crystal ships had no concept of retreat as they fought until the last one went dormant. To keep the ships dormant instead of dead, the holes in their surfaces were covered with welded armor plates until the energy could be studied and Bladed if possible. It’d do them a lot of good to learn of this new foe and prevent huge losses like they did in this battle.

Out of the 1,680 Devastators, only 708 were unharmed with another 183 damaged but in fighting condition. The rest…were now space dust. Of the 1,260 Hunters, 253 were destroyed and another 39 damaged; 5 of them not fit for battle without major repairs. The destroyed ships weren’t as bad as the Devastators but still, having half of your superstructure vaporized wasn’t exactly heartwarming either. Thankfully, the PRM and Mothers stayed out of the close quarter battle. Yes, their huge compliments of fighter crafts and boarders would have made the process go by quicker had the winning strategy implemented them but their huge sizes would have made them prime targets for the enemy and had the crafts been sent out from the distance their carrier ships sat from the fight, they’d have left the Mothers defenseless had enemy reinforcements arrived near them.

Still, this was a very costly victory. Yes, their ignorance was to blame for the loss of tens of millions of A.I. drones and C.T.s and a few dozen Tsvìets but they didn’t have a choice. They were individually outgunned by a hilarious degree like nothing they had wanted to be possible. Thankfully, the collected battle data would help extensively in countering this new threat if more were just as hostile but they could not afford such losses again. 

There was no time to return to their home system to turn in the comatose ships to study and possibly blade. By their calculations, the other fleets would be arriving at their designated star systems within a couple of years at the latest. By the time this fleet had licked their wounds and left to try to catch up with the nearest fleet to aid them, they'd only arrive less than a year after they'd make contact with their systems own inhabitants of these crystal ships. The best they could do is secure the system and prisoners while sending a light speed message to them. It'd take a year at the least to reach the other two fleet groups but with the critical information, they might just suffer much less than the ANURAI Crusader fleet did.

For now, critical supply stations and fortifications would begin construction underneath the surface of the planets. While they would be sitting ducks for orbiting crystals ships, evidence of crystal formations on the planet suggested it was of some value to them and perhaps they'd not risk rupturing the planet. These sites were investigated and overtaken when the crystal rocks proved to be of the same nature as their ships when they glowed and spawned hundreds of energy guardians. This time, the Tsvìets were fighting on more comfortable terrain and their physical capabilities were able to overcome the reaction speeds of the energy soldiers, allowing the flesh and armored aliens to close the distance and slaughter the energy-based aliens.

The second reason was that the biological crews on the remaining ships were in need of stretching their legs. Seeing as how vulnerable their ships are to the massive energy blasts of the crystal ships, many felt it'd be a moot point to keep them onboard for safety reasons when a Devastator could get one-shotted along with the three Devastators behind it. At the least bit, the new species might not fire on the planets they had interests in.

It was three months later that ANURAI received confirmation that their warning and battle data had been acquired by the Crusading fleet groups of STHL (Stahl) and OTRCH (Outreach). They agreed to slow their sub-light engines to drifting speed so as to make modifications to their armaments and loadouts.

They would ferry over much of their land based equipment from the Devastators and Hunters to the Mothers so that they can create more hangars and silos before filling them with craft and missiles from the Mothers and PRMs. It was a complete reversal of roles in some cases but the Mothers and PRMs were much too valuable to risk at this point in time. Devastators and Hunters could be repaired and even built within the massive hangars of the Mothers and the supply fleets within each crusading group had enough refined materials to create half a fleet of Devastators.

The changes would take months to complete with the A.I. drones working nonstop around the clock while Tsvìets and C.T.s went over the gained battle data and ran simulations and battle drills dozens of times within each day until they achieved a simulated victory that wouldn't be as pyrrhic as the ANURAI suffered. The fleets modified the missiles and secondary weapon cannons to cause as much blunt force or piercing damage as possible. The data showed that the enemy ships could absorb much of the energy from their main cannons to fuel their own return attacks but it was discovered that the more energy a ship consumed, the more brittle its crystalline structure became.

The new plan was to launch the modified missiles that were in all honesty metal spears with scram jets on the bottom of them. These missiles would be fired in the tens of thousands to occupy the crystal ship's defensive efforts enough for the main weapons of the warships to attack. Upon absorbing much of the energy as the crystal ships could, those that didn't shatter from the draining would be pelted by missiles and cannon shells meant to shatter their arms from them or to just puncture enough holes in their superstructures to force them into a comatose state. This would decrease the necessity of the dangerous boarding and zero-g operations but if not that, it'd help the boarders' jobs in causing enough damage to shut the ship down.

Once the preparations were complete, they once again began their sub-light journey to meet the new enemy. Unlike before, a long range shuttle would be sent to parlay for peace while the fleet would stay much further back and hopefully out of sight in case of a hostile response. Many in the fleets were eager for a battle to repay these energy beings for the loss of so many friends and fellow soldiers but the primals were hoping to avoid the conflict if possible. 

Over the one to two year course of the fleets' renewed journey to meet their unknown fates, the ANURAI fleets were getting dug in deep into the crust and mantle of the two planets, discovering an abundance of minerals nearly of the quality as those found on Cradle of Life. Many felt it had to do with the heavy gravity of the planet as well as the gravity and heat of the super-giant blue star. These minerals were excellent energy stores and scientists believe the energy beings were creating their vessels out of these stones which would explain their presence on the lifeless planet.

Studies and experiments had began with merging these crystals with combat platforms to discover any uses for them. Upon first merger, the results were both a success and a failure. These crystals drained the energy right out of the combat droids so a new set of experiments were crystal energized to near breaking point and stuff into the droids. This time the droids were operational and showed only the usually estimated drain on the crystals as would have been on their original energy cores. The change in this relationship was like that of gas or heat. The two merged objects would coexist in a state of equilibrium. The droid would always be able to draw on the crystal's energy to improve its power and performance as long as the crystal could draw on energy from an outside source like the droid or a battery pack or power cable to replenish itself.

The military analysts and scientists both agreed that unless this function could be made into a one-way drain for the benefit of the droid, then these crystals were no better than a tag along that would take from you whatever you took from it. They could also be used as explosives but until further breakthroughs were made, they would see very little use in their military on a small scale level.

This breakthrough came when one group of scientists appropriated a Devastator warship to use a few of the more massive crystals samples to hybridize a macro-thermal kinetic cannon. The ship was kept plenty far away from the others for this experiment as it underwent modifications. Once weapon systems were activated, most power in the ship around those cannons were drained dry and the crystals began forcefully drawing from the engine cores themselves until it reached maximum capacity.

Despite the unforeseen reaction that was very obvious in hindsight, the ship's cores weren't at all drained and power was quick to be rerouted to return to the darken zones. Since the crystals in the cannons were full, they didn't drain the surrounding areas again. With that situation over with along with a dozen memos to develop power switches in the lines to prevent such a forceful drain again, the hybrid cannon's power was unleashed upon an asteroid field. The result was a very familiar beam of thermal kinetic energy that was too raw and wild to be focused into something like a laser but it did show a destructive capacity similar to the crystal ships' own main weaponry. Dozens of asteroids were boiled and vaporized in seconds. The blast was so wild that due to ignorance in design, the hybrid cannons suffered many energy blow backs along the energy coils which caused numerous explosions along the cannons' very structures.

The project was immediately jumped on by as many C.T.s and Tsvìets as it could bear while maintaining organization. It was the 'newest wave' through the science divisions of theoretical research and theoretical application into constructive uses such as more robust cannons capable of handling the strain of the weapon repeatedly as well as thermal energy drills for asteroid or planetary mining. What they didn't know was that they'd made a weapon completely different in nature than the imitated. It'd be many decades later before they would finally understand that the crystal ships' energy attacks weren't destroying on a usual overpowering and explosive level as they'd thought but rather turning physical space and matter into quantum energy where then a fraction of the new energy would be absorbed back into the ships after a battle ended in their victory.

Another Devastator was appropriated by a branching group who lined large crystals into the hull of it but kept it isolated from any surrounding circuitry while having a single line with numerous power switches (or dams, if you want a metaphor) leading to the power cores of the ship. Once completed weeks after its refit, the ship was fired upon by a pair of Devastators with their macro-laser batteries. The experiment was a rough success as the empty crystals greedily absorbed all of the two salvos. Instead of stopping there in the design, the Tsvìets had the connection to the core established so that the energy captured by the crystals would be sucked into the cores to fulfill the power consumption of the energy weapons and theoretically, even the hybrid cannons. This way, the crystals could absorb a potentially limitless amount of energy based attacks as long as the cores were draining it and properly utilizing it, such as refilling the crystals of the hybrid cannons, the batteries of the other energy intensive weaponry, the engine reactors, or even just flat out venting the energy into open space. The energy system was almost as efficient as that of the crystal ships' systems but the only problem is having to redesign the ship to house these new features and weapons while making it strong enough to survive such a high intensity stress as well as make the system efficient enough to not blow the ship up during a highly straining situation like coming under a constant bombardment in battle.

Months would go by with different tests either ending in failure or success, both unveiling more and more knowledge about their new enemy and the secrets of their energy manipulation. It would be around nine months after the devastating battle that a project would be born that would change the face of Tsvìet warfare and their knowledge of both their mysterious enemy and themselves. The consequences would change the Tsvìets forever.

One PRM scientist by the name of DRGN SLYR would make a bold and daring experimental plunge into the unknown and hook herself up to a device she created to try and blade the comatose energy within one of the crystal ships. Their research was plateauing and she knew that if she didn't present the queen with a more incredible discovery, she could find herself facing a horrible fate for not moving any of her based fleet group to even aid the other crusading fleets. 

Under the watchful gaze of Tsvìets, A.I.s and C.T.s, she activated the device.

The rate of transfer had no way of being slowed as the collective sentience of the alien energy moved of its own will except for backwards. Unknown to any at the time, the collective consciousness of tens of millions of these alien beings attempted to rip her apart down at the level of pure planck length energy particles as she tried to blade the mass of thoughts and experiences. What occurred was the longest, most agonizing experience of the scientist's life- something that would never be replicated by her again as her body and impressive brain tried to compute, quantify and absorb the maelstrom of sentient energy. 

With a horrible explosion, DRGN SLYR was disintegrated in a cacophony of loud, blue light dust and the crystal ship was empty of all alien energy signs. Many would wonder why the explosion didn't infect the rest of the facility and faculty but were left with no answers.

Until several months later as over the course of this time, strange anomalies would pop up here and there across the entire planetary system, whether it be in the mines on the planet or on the bridge of a Mother-class ship. It drew the concern of the fleet primals and any sightings were immediately reported with dedicated crews attempting to capture, contain or investigate the cloud of blue particles. After a week of the last sighting of that, an entity bearing eerie similarities to a Tsvìet nervous system was seen trying to communicate with those around it by using military handsigns. The only places it favored appearing at were the comatose crystal ships which it would drain pieces of it at a time. 

A month of this being's first sighting, with several more happenings between then and now, the figure had developed into a nearly translucent, semi-permeable figure that bore a facial similarity to the deceased DRGN SLYR. Rumors and theories were abound as the figure made simple communication with forensic teams and analysts but never allowed any kind of contact with its body. What they could understand from it was that it claimed to be DRGN SLYR and she was trying to learn all that she could

At the end of the third month, the entity appeared once more among the Tsvìets, this time was a radiant being with white skin and hair and red eyes. Many thought for a moment that their queen had somehow appeared and was standing on the nose of a PRM space. Their confusion was somewhat abated when the figure's luminosity dulled as its hair turned jet black and eyes changed to a vibrant gold that glowed like twin fires. An immaculate but flattering black dress with a pair of white stripes across her waist appeared to hug her body, ending at her feet and donning her arms with open-ended, long sleeves.

Though her hair, skin and eyes were different, the face was mostly the same and it looked as if it truly was DRGN SLYR.

When she simply phased through the ship and onto the command bridge, she understandably caused quite a stir and all wanted to take some sort of defensive action simply because of honed training and instinct but they were an overwhelming psychic force over the Tsvìets' pseudo-hive mind. Only one being could cause that to their knowledge and with a flash that blinded their minds and eyes, they were calmed as they all simply felt like their queen was physically there among them now.

Though they couldn't see it except through physical body signs from DRGN SLYR, their queen and the reborn scientist were having a private conversation.

For Queen SING, this was something she would have never guessed within a week's time. The action DRGN SLYR took was restless and paid a hefty toll but the woman's sheer genius-oriented physiology pulled through and she was able to reconstruct her entire being back together from particles even smaller than quarks and leptons; particles that would take them millennia to travel a Planck length of their own accord. Her consciousness had been spread apart among all of those particles and it was only by the sheer instinctual desire of the Tsvìets to feed and blade that the scattered pieces had unintentionally put themselves back together by constantly searching out and cannibalizing each other they could find. Eventually, enough were reunited that she regained a sense of awareness, disembodied as it was. Still, she could only remember her desire to feed and so she kept on blading her scattered remnants until she began regaining memories. Using those memories and her vast knowledge, she began reconstructing her body, amassing incredible amounts of energy by draining and blading the energy aliens resting in their ships.

Since she had been deconstructed to a point even smaller than quantum energy could be classified in, she was able to metaphysically drag them ''kicking and screaming'' into a plane of existence so tiny they had no experience with, much like with what they did to her. The process was slow the first couple of weeks but by the time she had become semi-permeable, she had the trick down pat.

Feeling quite bold now, DRGN SLYR had made several inquiries into the Queen's own nature which still dwarf her own. She would describe it as 'If I am an amalgamation of energy and data the size of a PRM warship, the Queen is like the planet of Cradle of Life by size comparison.' To her surprise and glee- as well as slight disappointment at not getting the chance to figure it out herself- the Queen disclosed with her her own true origins and the two swore to keep it a secret for now as their species simply wasn't ready. The only other who knew was HUKE seeing as how HUKE was born from the Queen's own being.

Queen SING was the actual embodiment of all that was their homeworld; an avatar containing its full power but sealed behind dozens of self-imposed psionic locks that required various stipulations to unlock. Every single bit of knowledge, every bit of skill and power each and every Tsvìet achieved funneled into her being as a conceptual law, that being "Of course, if the Queen is composed of all things accomplished by the species itself, than any knowledge, skills, power, memories, etc. gained would become a part of Queen SING."

It was how the Queen came to being in the first place. Tens of thousands of years of those horrid, brief lifespans beneath the homeworld's surface built her up piece by piece. This process wasn't all because of the Tsvìets either. While they did contribute the most and shaped Queen SING into her dominant form, she herself started out as the Cradle of Life itself. Bearing the body made indestructible by the intense, molten pressure of the planet's core over the course of untold millennia and endowed with the combined knowledge of all life forms on and within the planet's biosphere, she was technically a Tsvìet-sized cosmic entity. As long as Cradle of Life lived, she could not die. As long as the Tsvìets lived, she would forever be the most powerful of the species unless someone like DRGN SLYR blades every other Tsvìet in existence to gain power almost equal to hers.

The revelation was quite sobering for the new energy construct disguising as a Tsvìet.

Queen SING sought to capitalize on this opportunity and offered her a new position as her Right Hand, her species' Intellect- and 'Archive of Knowledge'- and all the clearance and authority she'd need to advance her people further. SING also endowed the scientist with all of the knowledge and academics every Tsvìet have ever discovered and/or understood. Being more of an energy reconstruction, DRGN SLYR's brain power was entire leagues above even C.T. capabilities and capacity. Once her brain's flesh could no longer sustain any more data, she began pouring the rest into a tome that was just as much a part of her as her new body was.

It goes without saying that DRGN SLYR agreed and didn't waste time with any formalities. With her new authority and powers, she returned to her original post where the Fleet Primals were informed of the new situation. Once the Chain of Command was updated, DRGN SLYR began using her newly understood knowledge to correct the experimental equipment with an efficiency and speed that hard pressed the others to just keep up. In a week's time, the next test firing of the hybrid cannons were a complete success with a destructive capacity nearing that of Kryazors, the newly discovered name of the species they were at war with. 

DRGN SLYR also finally understood why the Kryazors attacked them. It seemed the BOolrk had made many enemies. The Kryazors could only interact and differentiate based on electromagnetic and bio-electric signals which were usually unique to each species' own type of technology. The fact that the Tsvìets' own technological foundation began by reverse engineering BOolrk technology, coupled with transmitting a radio signal in the BOolrk language and the Tsvìets being direct descendants of others who quite literally ate and absorb tens of millions of BOolrk, made themselves indistinguishable from the BOolrk to the Kryazors.

Now that they understood the problem, SING ordered DRGN SLYR to transmit a data package made by the new Royal-class to the other two Crusader fleets to hopefully have a retry for a proper first-contact negotiation.

Aside from that and calibrating the new weapon and shield systems before producing them for the other ships, DRGN SLYR began assimilating more of the Kryazors ships like a glutton. She didn't suffer any kind of problem like she did before. Prepared for the onslaught of the energy souls who seemed more confused at her strange existence than hostile at her, she devoured millions upon millions of the individuals within each ship. As her power and knowledge grew by exponential bounds, so too did her tome become more and more corporeal as it seemed to distort space around it, becoming more visible and recognizable by others. It was a heavy looking black tome with a rough skin cover and outlined with metallic book guards. Green light wisps would flare around it whenever it was open and it captured the curiosity of all who saw it.

About three months after her true resurrection, DRGN SLYR began performing the blading experiment on other scientists that she would help through the process. Two hundred scientists and seven hundred warriors, each caste equally divided between the MNR and PRM-classes, were chosen by her after gifting them each with smidgens of the knowledge over the course of a week that were relevant to surviving the process. The mad science project began again and with the involvement of so many Tsvìets, splitting the available captured Kryazors ships among groups of thirty Tsvìets was a necessity.

The resulting experiment was a nightmare the A.I.s and C.T.s onboard would be traumatized by the amount of torture so many of their sisters went through. Unknown before it started, because DRGN SLYR had a hand in slowing the process down so as to not overwhelm the Tsvìets, this process dragged on for days. To her annoyance and intrigue, many of the Tsvìets- being so close to each other during the experiment- formed psionic bonds to try and overcome the struggle. Entire groups joined together as their bodies collectively disintegrated into quantum energy and latched onto each other to form singular beings.

With DRGN SLYR's careful psionic guidance and energy manipulation, she could not restore them to their original bodies but instead helped model them bodies much similar to her own.

A couple of weeks after their disintegration, the 900 Tsvìets were finally restored, but within just 13 bodies that shared the Royal-class phenotype associated with Queen SING.

This result was not what either SING or DRGN SLYR wanted and many desired for the Queen to reign the seemingly mad scientist in. To keep up with appearances, the Queen ordered a ship carrying DRGN SLYR and the thirteen 'Royals' to be brought back to Cradle of Life while the rest of the fleet would use the knowledge DRGN SLYR brought about to better fortify the star system with one-hundred of the newly modified ships leaving to catch up with the other Crusader fleets with their newly upgraded engines that were capable of relativistic speeds averaging about 88% light speed.

Hopefully, their assistance will not be needed and the Kryazors would listen to them now.

On the PRM-class ship, DRGN SLYR was helping her 13 unexpectedly successful experiments adjust to their new bodies and abilities.The Archive had a predatory smile on her face as she had a little under nine years to prepare for her 'trial'.

Tsvìets in 1st Expansion Armada- 422

C.T.s: 420,543,110

Combat (Support: pilots, drivers, etc.; Direct: infantry)- 300,384,939,000; MSVs- 23,030
Labor- 900,203,880,303 
Medical- 1,148,020

Combat ship count:
Devastator-class - 708/1,680; 183 (Repairing)
Hunter-class - 1,007/1,260; 34 (Repairing)
PRM-class - 35/35
Mother-class - 70/70

Behemoth Terrestrial Dreadnought full render v1
Fully rendered by the perpetually immaculate Avitus12. Seriously, I had never heard of this guy until I stumbled upon one of his works and once I saw his attention to detail, I had to have his services. Though he usually is only ever able to communicate with me an the ungodly hours of 1-3 am some nights, it all paid off. He obviously takes great pride in his work and he was a great artist to hire as he was patient and we even traded ideas back and forth. He's ultimately responsible for the flank shield that was on the side of the turret in the incomplete sketch to be fitted on the front and I just asked him to bend it around the sides to protect more area. His details with the PDWs along the sides was different then I'd imagined but not unwelcomed at all, and his designs for the mortars on top of the tread houses were his as well, He also added some AAA weapons I'd not had previously but agreed with and he took a great job designing the head compartment on the front.

However, because of some of the scaling problems, I was forced to make this Behemoth bigger than what the sketch says, so I'll halve its speed for the sake of a little realism. I say 'little realism' because I told him if someone had to fight against this thing in a game and they got the chance to ask me if I had ever heard of a little thing called 'Balance', I'd give him this response.…

On second thought, if I say too much for this guy, people might try to hog his time, so forget what I wrote even if you can just look above this paragraph and reread it. 

Now, he will be posting the different renders on his profile and all I can do is write his name since I'm such a noob not knowing how to hyperlink on this site.
Therefore, I've posted just this one render for the purpose of labeling the specs of this beastie. I'm unsure if he used my earlier given details to make a reference key  but those were just basic details and I'm here to give you the nitty-gritty.


Light-class Terrestrial (Land) Dreadnought 
Roles: Mobile Firebase, Artillery Platform, medium Transport Carrier, City/Fortress Siege weapon, Siege breaker, Anti-Aircraft firebase
Affiliation: Species: Tsvìet - Mobile Armor Calvary 
Units produced and deployed: 300
Birthplace: Conceived on 'Path of Knowledge', Constructed in 'Path of Defiance', and Tested on 'Path of War'. (A 'Path' is a planet/large planetoid within the Tsvìet solar system, each Path dedicated to a specific area in their dominion, such as science, teaching, farming, hunting, research/development, citadel fortress, etc.)
Length (rear to front/not including cannon): 370 m
Height (treads to top/not including blast shield): 50-60 m
Width (treads to treads): 170 m
Weight: est. > 700,000 metric tons, assisted by ten Contra-Gravity generators in the body and six more attached to the back of the flank shield.
Speed: 164 mph Human Standard, on flat terrain.
Acceleration: 10 mph per second, +10 per second.
Deceleration: -40 mph per second, -20 per second.
Reverse: 140 mph Human Standard
Sharpest Turning Angle: 40 degrees
Crew: Fully automated by fifty C.T.s. (Cold-borne Tsvìets/ hyper-advanced synthetic A.I.s) for automated defenses and systems, to cyber warfare roles.

Backup Pilot System: Last resort measure. If the command bridge has been overtaken or destroyed, a Tsvìet can enter a special chamber that will isolate itself from the universe into a pocket dimension as a security measure upon him/her entering it. The chamber will fill up with a gelatin solution that creates a synaptic connection between the Tsvìet pilot and the locomotive and weapon systems of the Behemoth. From there, the pilot can issue commands at the speed of thought and the tank will respond with zero lag time, though its actions will obviously still be limited to the efficiency of its various designs. However, the unlikely case of the death of the pilot will mean the death of the Behemoth until it is retrieved and repaired by ally forces and an A.I. takes control once more while the destruction of the Behemoth will strand the pilot in the pocket dimension for eternity unless the Behemoth is repaired and the connection is reestablished.

Crew/Security Compliment: 6 Tread Section - 230 A.I.drones each = 1380.

Security: 800 in front section, 800 in middle section, 800 in back section (not including cargo hold (possible 3000 units with dozens of armored vehicles).

Engineer: 100 A.I. synthetic platforms each tread house, 200 in each three main body sections. 1,200 total.

Armor: Variable: 10 ft - 20 ft.

Turret Flank Shield: 3 m thick. Mounted to the front
side of the turret with impact absorbing strut arms and angled in slant so that incoming shells and missiles are repelled (for the most apart) upwards as well as so that the shield doesn't potentially hit the conveyor system as the turret turns. This Flank shield has been rigorously tested and tried in combat and has earned its place as the unbreakable shield of the Behemoth. 

*Made from Neo-Nethicite and other mixed compounds, it has proven to be impervious to all forms of attacks, whether it be kinetic slugs, explosive heat and energy, DEWs, and even psionic powers, acting as a sponge for several types and even has regenerative properties, so munitions and attacks that normally ignore conventional durability- such as high-frequency vibrations via rapid movement, sonic, and thermal weapons' effects usually resulting in destabilizing its molecular structure- being greatly neutered. The shield isn't invincible, just that the requirements to achieve its actual destruction- as well as its synthesis- is far beyond the capabilities of almost any species out in the universe. 

*The melting point of the Neo-Nethicite alloy is around 43 million degrees Celsius. Without the 'energy' veins and other refining treatments, it's around 13 million degrees Celsius. The alloy metal itself is forged from a Sun Forge, a specialized rig that floats on the surface of the hottest stars, extending into the core of the star where the facility captures the natural nuclear activity to heat and shape the metal after purifying it. Only the hottest stars host these facilities, such as Wolf-Rayet star WR 102. Due to WR stars being the last evolutionary stage of the most massive stars, Sun Forges will usually serve tours of about 1,000 to 1,500 years before being moved. Due to the rarity of WO2 spectral types  (the most preferred stars of which there are only four in the Milky Way galaxy), survey parties have been sent out to far away galaxies while closer groups try to make due with Type-O Hypergiants and less hot WR stars.

The density of the metal is achieved using localized and shielded micro black holes (the size of pinheads) INSIDE of the material's structure to pull layer upon layers of the synthesized mixture into plates that weigh dozens of tons per square meter.

Main Cannon Turret:
1 x Main Cannon 'FNLSG' (trans. Final Song) Type-30 Tactical Rail Cannon (8,000 mm): Fire rate: 30 HS (Human Standard) seconds, Fire Range: 6,830 HS terrestrial miles, Velocity: 6.83 mps (miles per second).

Notes: Automated conveyor fed cannon. Turret must rotate back to forward position for cannon to be reloaded. T
he pressure wave generated along the shell's flight path can destabilize flying machines within 50 m, crush light-medium infantry, upturn vans and trucks within 30 m if shell is flying 30 m above ground, the sound generated by the shot can exceed 230 decibels within 100 m and an electric discharge from the barrel travels out for three miles and can arc onto objects 100 m outside line of fire. With the 45 degree cannon angle upwards, it can even attack orbiting spaceships.

Ammunition Types/Yields:
Default- HEAP (non-nuclear, non-chemical) - 500 m diameter total destruction, shockwaves can crush organs of unprotected humans up to 1 km away from impact site. 

Sonic shell (FNLSG): Very rare sonic explosive, capable of generating a minute long series of sonic pulses ranging between 5000-7000 decibels within 20 km. The sound waves literally vibrate the molecular structure of objects to the point they tear themselves apart, ignoring conventional durability and most forms of metaphysical armors due to its nearly pure psychic nature.

Notes: Essentially, the molecules of solid matter vibrate so much that flesh, metal, earth, etc. is liquefied. Even should a target somehow shield itself from the blast, 20 km of land underneath them would have them sink beneath millions of tons of liquid matter. Outside of 20 km, the effects are not so devastating, but no less deadly if one's mind is not prepared for the sheer planet sized sorrow weighing down their hearts. These shells are very hard to make, taking the psychic wails of dying planets* and stars and condensing them into an unstable energy form, encapsulated by specialized armor within the artillery shell. 

*Enemies and allies alike know when this shell is about to be fired as for the brief moments when the conveyor carries the shell into the cannon, all beings on the planet can hear the sorrowful, horrifying wail of a planet's final moments. It's enough to make even strong minds collapse and shutdown completely. Even demons of hellish persuasions cannot stand in the presence of this shell's cries. 

*Planets usually produce ten shells, main sequence stars (ex. Earth's sun) produce 100, and hyper-giants produce 500-800. 

Nuclear Yield-Dial shells: The simplest of massively destructive shells to make, these range from 15 kT to 50 Mt in explosive yield for planetary warfare, or up to 100 Gigatons for planet to space fire support.

Directed Nuclear Flare shells: 50 Megaton-100 Gigaton Explosive Yield range.

Notes: The most purely technological shell for the Tsvìets to make. Warheads covered in a highly advanced shell casing prickling with EGO needles. Once a set area within the estimated explosive payload's destructive diameter is set, the needles will expand outwards, riding the shockwave of the nuke's explosion until the preferred range of destruction is achieved, whereby they interconnect with an EGO barrier*, stopping the explosion's expansion but redirecting it back inwards towards the source, dramatically increasing its potential damage.

If you are familiar with how much more devastating an explosion underwater is compared to one on land, then that is the basic theory behind this. One can contain a 50 Megaton nuclear fireball within an area 50 meters wide with the properly graded EGO barrier strength. If impacted against a fortress or ship's wall/hull, the explosion will be directed straight into the target, letting none disperse away from it. One of these shells impacting a citadel's walls can direct the explosion inside, blowing up the citadel from the inside like filling up a balloon until it pops.

*The EGO barrier is very quite literal. The psychic powers of the Tsvìet Queen is incomparable in the material universe. With this power, and the ingenuity of the shells designed by her Second-in-Command and Head Research, DRGN SLYR (pronounced Dragon Slayer), she can create metaphysical energy batteries used to power the EGO needles (among many other things). The EGO barriers, or known by other species as A.T. (All-Types) Fields, can be used to block or contain all manners of energies, such as heat, sub-atomic particles, radiation, psychic, psychokinetic, reality warping, and spiritual forces.

Secondary Cannons:
2 x MALC (Malice) MLMP (Multiple Launch, Multiple Purpose) Variable Linear Cannons (2,000 mm).

Notes: A cannon on both sides of the FNLSG cannon, these can independently target different enemies with air mines, anti-tank and aircraft missiles, anti-satellite missiles, anti-missile missiles, anti-infantry missiles (cluster, napalm, plasma, white phosphorus, black phosphorus [original creation], concussion, biological, chemical, dark matter, MIRV-style missiles), mini-nukes, or metal slugs at relativistic speeds. Due to the sheer versatility of payloads, a Behemoth is always deployed with appropriate munitions upon determined foe types estimated by recon forces. 

Fire Rate: Varies- 15 seconds to 1:30 minutes, Fire Range: 50 m to 500 miles, Velocity: Variable

Final Note: All three cannons have a depression of 30 degrees down and can angle 45 degrees up.

Tertiary Weapon Systems:

6 x 5-tubed automated FOG Launchers, Fire Rate: Every 15 secs. Fire Range: 40 m to 300 m.

Notes: Launchers connected to advance sensor stations throughout the surrounding forces and its own, detecting presence of enemy anti-armor or anti-radar munitions upon launch and the nature of the incoming munitions. If missiles are detected quick enough while far enough away, these launchers will fire FOG missiles according to the nature of the attack, where they will either intercept with missiles, disorient with sensor and radar scrambling clouds of metal, radar reflecting dust particles, trick heat-seekers with flares or even Singularity AM/ADM (air dropped munition) missiles.

2 x 12-tubed SAM launchers, Fire Rate: 1-12 missiles per second, Fire Range: 20 m - 10 miles, Reload: 1 minute

1 x MDM (Medium) AA Laser-targeting Quad Lightning turrets. Fire Rate: 20 seconds, Fire Range: 15 miles

Notes: Uses lasers to paint targets. Lasers displace atmosphere, giving an 'easier path' for built-up  10 million AC electrical charge to be released through and strike target at the speed of lightning.

10 x 
CIWS AA/AT/AI(infantry) repeater laser cannons. Fire Rate: 1 shot p/3 seconds, Fire Range: 1 mile, Velocity: 23% SoL (Speed of Light)
Notes: Organized in two groups of five.

Main Body: Front Body:

2 x Dual-mounted 90 mm auto-loading cannons. Fire Rate: Variable, Fire Range: Variable-1 mile, Velocity: 6,500 - 9,000 m/ps (meters per second). Variable ammo loadouts.

2 x Dual-mounted 180 mm auto-loading cannons. Fire Rate: Variable, Fire Range: Variable-1 mile, Velocity: 6,500 - 11,000 m/ps (meters per second) Variable ammo loadouts.

6 x Dual-barreled 12' automated auto-loading Gauss Cannons. Fire Rate: Variable, Fire Range: 20 m - 400 m, Velocity: Variable-Mach 20. Variable ammo loadouts. (Biological, Chemical, Dark Matter, Tungsten slugs, Incendiary, API, Air-Burst Fragmentation)

10 x 
Underbelly 'Murder Holes' for dropping bombs and mines.

15 x Internalized Underbelly EMP (Electro Magnetic Parasite) prongs. Fire Rate: 5 minutes, Fire Range: 25 m.

Notes: Works similar to an EMP but the pulse carries with it an A.I. parasite that enters through any openings into an enemy machine's systems instead of just frying the circuitry. For something like power armors with weaker shields, the A.I. would seize control of all mobility and life support functions from immobilizing it to venting oxygen and suffocating the wearer.


5 x 
Internalized Underbelly EMP prongs.

2 x Triple-mounted 30 mm Electro-Magnetic Gatling Beam Cannons. Fire Rate: 2,000 rpm, Fire Range: Variable-1 mile, Velocity: 99.99% SoL, Energy Charge Rate: 1% per second during rest, Energy Charge Capacity: 10,000 rounds nonstop. 

Notes: Doubles as EMP (both pulse and parasite) transmitter.

2 x Dual-barreled 12' automated auto-loading Gauss Cannons. 

Tread Houses:

4 x 5-tubed Automated FOG Launchers

8 x 8-tubed 150 mm Automated Mortar Launcher System. Fire Rate: 1-8 rounds per second, Reload: 30 seconds, Fire Range: 10 m - 1 mile. Variable ammo loadouts.

20 x Tread house pillboxes. 460 soldiers. Variable mounted weaponry loadouts (x-ray lasers, heat lasers, EMP cannons, AT cannons, AAM launchers, heavy machine guns, etc.)

40 x Murder holes, 10 along each length's side of tread houses.

Main Body: Middle Body/Treads:

50 x CIWS AA/AT/AI(infantry) repeater laser cannons.
Note: Organized in groups of 5.

8 x Underbelly Dual-barreled 12' automated auto-loading Gauss Cannons.

15 x Internalized Underbelly EMP prongs.

10 x Underbelly 'Murder Holes' for dropping bombs and mines.

4 x Dual-mounted 90 mm auto-loading cannons.

6 x Dual-mounted 180 mm auto-loading cannons.

8 x 5-tubed Automated FOG Launchers

4 x Triple-mounted 150 mm Automated Auto-firing rail cannons. Fire Rate: 10 seconds, Fire Range: 3 miles, Velocity: Mach 33

8 x 
8-tubed 150 mm Automated Mortar Launcher System

4 x 12-tubed SAM launchers

2 x MDM (Medium) AA Laser-targeting Quad Lightning turrets.

1 x 120 mm MSV (Massive) Automated Auto-loading AAA VF (Variable Flak) Quad turret. Fire Rate: 60 r/pm, Fire Range: 20 miles, Velocity: Variable-10,000 mps (meters). Variable Loadout: Main- AA/AM magnetic miniature cluster mines.

20 x Tread house pillboxes. 460 soldiers. Variable mounted weaponry loadouts (x-ray lasers, heat lasers, EMP cannons, AT cannons, AAM launchers, heavy machine guns, etc.)

40 x Murder holes, 10 along each length's side of tread houses.

Main Body: Rear Body/Treads:

6 x 12-tubed SAM launchers

2 x MDM (Medium) AA Laser-targeting Quad Lightning turrets.

40 x CIWS AA/AT/AI(infantry) repeater laser cannons.

Notes: Organized three sets of five on the sides, two pairs of five on the rear.

8 x Underbelly Dual-barreled 12' automated auto-loading Gauss Cannons.

15 x Internalized Underbelly EMP prongs.

10 x Underbelly 'Murder Holes' for dropping bombs and mines.

8 x 5-tubed Automated FOG Launchers

4 x Dual-mounted 90 mm auto-loading cannons.

6 x Dual-mounted 180 mm auto-loading cannons.

4 x Triple-mounted 150 mm Automated Auto-firing rail cannons.

2 x Triple-mounted 350 mm automated auto-loading rail cannons. Fire Rate: 20 seconds, Fire Range: 4 miles, Velocity: Variable-Mach 45

2 x 4-silo ICBM-modified AAA Systems. Fire Rate: 1-4 missiles per second, Reload: 1 minute, Fire Range: 3,800 miles, Velocity: Mach 8.

Notes: Massive Air-burst MIRV missiles used for AAA and anti-satellite tasks.

20 x Tread house pillboxes. 460 soldiers. Variable mounted weaponry loadouts (x-ray lasers, heat lasers, EMP cannons, AT cannons, AAM launchers, heavy machine guns, etc.)

40 x Murder holes, 10 along each length's side of tread houses.

1 x EPCM (Electronic/Psionic Counter Measure) Pod: Range- 50 km diameter. Produces EM field 50 km in diameter. Produces: 2 EGO shields 100 m outside of body, even underground. Barrier Strength: 500 Teratons. Recharge Rate: 10% per 30 minutes even when under fire.

Treads are able to be magnetized to pick up soldiers (wearing metal), tanks, vehicles, and even close flying aircraft such as choppers. Should the Behemoth come upon a vertical metal surface, the treads' magnetism- as well as the tread arms attached to the main body- are strong enough to traverse this obstacle. 
Tread arms can lift main body up for an additional fifteen meters of clearance.
Tread arms can lower body enough to crush enemies underneath.
All areas of importance can be sealed airtight. 
No entrance hatches into the main body from the outside exist. All personnel are teleported inside and outside of it.
Main bodies can detach from each other to perform differing roles over a wider operational area.
Tread arms are strong enough to lift tread houses up to stomp on enemies and fortifications around them, such as trenches and bunkers.
The Tread arms are actually the second sturdiest part of the Behemoth, weaker only then the flank shield.

If you try to match weapon systems listed to what's in the pictures, I recommend checking out Avitus12's profile as he will have uploaded all of the different perspective renders.
Tsviet Royal male _NRTO
This is a share of a commission I had PeterPrime do. Talented artist, that man is. While he will be posting it on his profile as well, he has let me post it on mine with his signature at the bottom-left hand side, mainly because I doubt he'd want to write all this information in the description and so I can put this in my Tsvìet military folder as well.

So, this is the only Royal-class male Tsvìet in my Original Species, the Tsvìets, that are a main part of my Apotheosis Universe that is in the works.

The Tsvìets are a hyper-advanced alien race that have been settling in galaxies for over 3 million years. While they are less than 20 million in total numbers, heavily relying on extremely advanced artificial intelligence commanding 100 trillion drones from laborers to soldiers and ship crewmen, they hold untold powers in both technology and within the capabilities of their bodies.

Evolution on an extremely toxic and hostile world has granted them bodies capable of surviving in almost any natural conditions and their abilities to assimilate genetic traits from those they consume called 'Blading' allows them to modify/customize their bodies for a given necessity, making something like inbreeding between cousins or children with grand parents inconsequential, the latter being not uncommon as the average life span of the Tsvìet-Minor class is around 1,200 years. Primes live to around 5,000 years while the Royal females average around 300,000, though the Queen has lived since the earliest days of the species with no signs of aging past her prime. The same will hopefully prove true for her only son, NRTO. Males of the Minor and Prime class live 20% longer than the females of their respective classes.

Despite this, there has always been a massive difference in the number of females and males. There are only around 35 males out of around 16 million as male births are one in a million.

Mating seasons are every 100 years for 5 years and to keep up with 'demand', not only have sperm been harvested every week from each fully matured male but they themselves are evolved to be bigger, stronger and more aggressively territorial. If you're saying 'well I don't see any reproductive organs', that's because due to the hostility of their home environment, evolution deemed it necessary for their package to be sheathed within their bodies. Room is made inside him for it since Tsvìets have half the organs as a human. Their bodies completely breakdown whatever they eat so they have no wastes, meaning no large&small intestines, etc..

Minor males tend to average around 7 feet tall while Primes are almost 8 feet, each male averaging about half a foot taller than the females of their own classification, with Royal females averaging 7'6" to 8'.

NRTO stands at an astonishing 9 feet, 4 inches, overshadowing his mother who is 8'4''.

The Tsvìet-Male biology, especially that of a Royal, is a heavily guarded secret among the Tsvìets and their safety at all times, especially in combat, is given the highest priority wherever they step.
Whenever the step onto a battlefield, contingencies are in place to reorient an entire battle plan around them if need be. They are protective of the females around them and will stop at nothing to secure one's safety in battle, thus they are equipped with customized armor and personal shielding of the highest quality, as well as any weapon they fancy, and are always shadowed by a personal guard of the most advanced and elite troopers and synthetic combat units. 

They are often leading the charge, their powerful weaponry blasting apart any enemy defenses while their shields deflect rainfalls of attacks. Even without guns, their bodies are powerful weapons. They posses the strength to swing the turrets of battle tanks around as easily as a baseball bat and their own physiology and training allows them to assess a battlefield and work across it with efficiency.

One of the large factors whenever they battle is that within their helms, psychic laced music and choirs play through their heads, keeping them in an artificially induced haze that can alter the very way they battle, whether it's being a juggernaut or a tactician.

Underneath the armor, a Tsvìet-Male's natural body is impervious to small arms and heavy fire arms. .50 cal bullets impacting his body merely feel like what raindrops would upon a human's skin. The layer of bone armor you see on top is actually the second layer, sprouted from the first layer underneath it. His chest cavity could tank a 150 mm tank shell like a brick wall takes a human's punch. His fingers can puncture through some of the toughest armor and if he got into a wrestle match with a Space Marine Terminator while he's as bare as shown, his speed and strength could turn that marine into a metal pretzel with frightening ease and his speed is great enough to clear 100 meters in just a couple of seconds. That is just the prowess of a Minor-class Male. The strongest  Minor male could never overpower the weakest adult Major-class Male, and all of the Males combined can not outperform a fully matured Royal-class Male.

Even then, this is just their 'base' strength. All Tsvìets can use the absorbed DNA they have consumed as a form of energy to greatly enhance their physical and mental capabilities. These 'seals' are self-imposed mental limits so that they aren't just destroying and killing everything willy-nilly and due to its anaerobic nature, they are used sparingly and when most needed. A Tsvìet could increase their abilities by a factor of twenty should they release all of the limits, and the number of those limits is congruent to how powerful they are. The average Minor female has about 5 while a Prime would have about 8 and a Royal having 13.

As if this wasn't enough, since the earlier days of the Queen's unification of their people, the Tsvìets have gained a regeneration ability nearly unmatched by other sophisticated sapiens in the universe. Minors can regenerate all but their main hearts (they have one main and two secondary) and brains. It takes time and energy but it is possible. Primes can regenerate their main hearts. The 13 Royals can regenerate from strips of flesh as the energy that comprises of their cores simply disperses if the body suffers near or total destruction, becoming incorporeal until their body parts regenerate or they decide to inhabit the body of another Tsvìet-Minor or Prime, alive or deceased, assimilating that one's consciousness like a collective instead of cannibalism.

They have a weakness in their feeler bulbs on their back, like all Tsvìets do. This vibrate upon detecting sounds and scents, transmitting the data to his brain and giving him a 360 scan of his surroundings at all times. These are usually shadowed under a shell when their armor is donned and are the most heavily shielded part of their body. Noise dampeners are placed among them within the armor and if these are damaged, sonic attacks would basically have the same effect as blasting the bass from a MTX Jackhammer speaker in a bat filled cave. It can cause nausea and disorientation for the Tsvìet, greatly hindering his combat effectiveness until the shields have recharged.

What you see above is as close to the true form of the Tsvìets as any species has ever cataloged and they have chosen to show some similarities to humanoids like humans, elves, etc..
  • Listening to: Simon Stevens- 'Battle of the Crusaders'
  • Playing: Chrono Trigger
  • Drinking: Raisin' Cane's sweet tea

 Note: So, second try at this. For some reason, despite the auto-save feature saving my work every five words or something, when the page refreshed just when I had about 5k words, ALL of the work on this entry disappeared and it REALLY pissed me off. Please look into that shit, DeviantArt.

Date: 16,056 AQA.

Many years have passed for the isolated Tsvìets though they learned they weren't as alone as they thought in their solar system. Getting to that point, it took several hundred years for the Tsvìets to really develop and master the crafts of metal working, wood working, farming and hunting smartly, and discovering much about their new worlds.

The introduction of the BOolrk technology gave them ideas and with the knowledge bladed, they were able to 'put the puzzles together' on their own, developing their own society and cultures. Some stuck to the Path of Beasts (6 times Earth mass), enjoying the constant dangers of the world's various flora and fauna. Groups of hunters led by the smarter and more powerful PRMs split off into each ecosystem to learn of the nature there and how best to live and thrive in it. Centuries of painstaking and sometimes fatal experiences turned the shaved tail louies into hardened, experienced hunters and their dedication to their crafts and sturdy, adaptive natures allowed paved the way for huntresses and hunters who could become 'another child of the forest' as if they'd lived there all of their lives.

It was on this planet that they met another sentient species who were made intelligent, wise and powerful in their long life spans, as well as prideful. The WRMs (Wyrms) of the plains and coasts were ruggedly built reptilian quadrupeds with powerful bodies carried by thick muscles and protected by scales that would take a plasma staff few seconds of constant contact to fully penetrate. They wielded a thick tail half as long as their body adorned with sharp spikes at the ends, had wings that could only give them half an hour of flight at the most despite their strength, and could spit natural napalm from glands within their mouths that'd ignite with the atmosphere.

There was a bloody turf war between them and the local hunter groups that resulted in the deaths of many of both sides in the initial battles. Upon learning of this, SING would have sent in more reinforcements but the PRMs of the planet asked to let it be settled by their hunters, for if they were the invasive species and if they could not defeat the WRMs with their own power, then the WRMs had more claim to the land than the Tsvìets did. SING accepted the logic and merely watched and waited from her own ship in orbit.

After the initial battles, the Tsvìets that made kills bladed the WRM bodies and adapted a few new changes after a few standard weeks of mutating: both genders developed slightly longer life spans and resilience to high temperatures on the level of plasma- a few seconds longer than they could already withstand. Gender specifically, the females developed the napalm breath and toughened skin in places the subdermal plates were absent while the males grew more muscle mass, the napalm breath, and a massively mutated skeletal system. Their subdermal plates hardened and their bones underneath grew and even sprouted from their bodies in many places, such as thick bone spikes along their spines, losing a third of their tendril feelers, on their elbows and knees, forearms, shins, heels and knuckles as well as a row of teeth-like spikes protruding upwards a few inches out of the skin along the collar bone. The biggest mutation was their skeletal system on their torsos, as the ribs and chest plate grew out of the skin and formed a second set each, with some of the gaps more filled in with bone plates while underneath was filled with expanded muscles, the original skeleton hardened to unbelievable levels. It increased their chest depth by about five inches which forced their bodies to expand outwards to maintain the limberness and flexibility they had developed and trained, becoming taller with broader shoulders. Combining these new traits with their pre-existing ones, specifically regeneration, made the Hunting PRMs absolute monsters compared to the standard Tsvìet warrior.

These new advantages allowed the hunter groups to fight more effectively against the WRMs, expanding the kill to death ratio from 2:1 to 10:1, with no males being killed. These skirmishes would continue for many decades. It took that long for the WRMs to realize that the invaders were not trying to kill them all out but were merely integrating themselves into the food chain of the Path of Beasts, hunting only out of necessity. Once this was established, the fights only ever happened if the Hunters targeted the WRMs. The reptiles were fine with this and sometimes, communication efforts yielded moments of peaceful talks and playful fights. The WRMs taught them about many secrets of the world long kept unmolested and the Tsvìets would return the favors with stories of their own people with the first few decades of a baby's life spent in the tunnels of their homeworld with their mother to harden their body before venturing out into the other worlds.

As this happened in these local biomes, similar events happened in the others, though not all as fantastic as the WRMs who have been the apex species for as long as they could remember, with the 'bulls' and 'mothers' of their species sleeping deep within the earth, aging but not degrading, growing tougher for tens of millennia. 

Other hunter groups brought new traits to the species but SING made it mandatory that only the traits that the hunters had to fight and struggle for would be exclusive to the hunters. If a Tsvìet from another planet wanted it, they would have to undergo the training to hunt the host beast of the desired trait. The hunters felt immense pride from such a compassionate decree, making their efforts seem invaluable rather than having the DNA samples shipped off-world to be acquired by those who could not appreciate the struggles of the hunters to obtain it.

Other traits some groups were trying to adapt to were wings, though it was definitely harder than other traits as their skeletal system within their torso region had to rearrange it and grow new bones. The process was quite painful and much to the chagrin of the PRMs who tried this trait, they found that their wings simply weren't strong enough due to their immensely disproportionate weight to give them more than a minute of flight. Turns out the MNRs were more suited to having wings due to their lighter weight. Even still, the host beast with the best 'wing' gene for them to adopt was not one any MNR could take on when keeping to the traditions of the hunter groups, such as no advanced weaponry unless you're facing beasts with heavy armor. Due to this, only a few dozen MNRs got some neat wings and found new roles in their hunter groups though there was always a danger of the larger aerial predators thinking them as food.

Aside from those on the 'Path of Murder/Death/Kill', another migration of Tsvìets made the first new planet, formerly the BOolrk Hive's main colony, into the Path of Knowledge (3.8 times Earth mass) where they spent the majority of their time studying and discovering new mathematics, sciences, and technologies, building grand schools and libraries that filled entire mountain ranges in their subterranean volume while astronomical and weather studying towers taller than the tallest mountain dotted the surface of the planet every few hundred miles. These researchers and teachers often spent time alone, among few others, or teaching the next generation of children the knowledge essential to choosing a path for their life. Often times, the children took after their parents but there were plenty who were brave enough to experiment with the unknown paths.

SING did not inhibit any type of study, from studying the stars from aboard orbital observatories or ships to biological experiments that would make any morally conscious human find religion if they'd caught a glimpse of their laboratories. No matter the branch of study, there were a thousand failures for every success, but that meant there were a thousand known ways on how to avoid failing for the future to learn from. 

Many new technologies were developed with much inspiration from their own imaginations aided with the ancient samples of BOolrk technologies, such as the power armor. Having a large, armored and armed comrade fighting by you sounded like a good idea and many iterations were theorized, tried and tested over hundreds of years, eventually settling for much larger counterparts of a C.T. combat body made in the likeness of a Tsvìet male. The general purpose models were about 20-25 ft tall and carried a range of weaponry and gear for a variety of role. The simple, robust nature allowed specialization for any kind of imagined mission. There's a heavier version six-legged walker or 8-thruster hover version about 35/25 ft tall respectively that acts as a mobile heavy weapons platform whether from anti-armor/infantry/aircraft roles with fire support and survivability being the two goals, and can double as a piggyback for dozens of troops and heavy equipment and supplies. These two types were simply called MASSIVEs (MSVs). Once the design was polished, it needed a better energy source then what regular infantry were provided with, and this was solved a century earlier thanks to an isotope found in the mantle of the Path of War.

It was mandatory for a child, upon reaching an age standard to their MNR or PRM status, to be enrolled into the general knowledge courses that would teach them the basics and advanced subjects critical to being a functioning, helpful Tsvìet. Upon the standard twenty year schooling- a few days every couple of weeks given to reconnect with their mothers- the children would spend a few years with their family while touring the different Paths to give them perspective. Upon the end of the vacation, they all would be shipped to mandatory military training and once finished with that, should they decide to expand their intellectual knowledge by pursuing a specific study, they will be apprenticed to a teacher who will guide them and test them thoroughly for many years, usually around twenty on average. Upon achieving the approval of the teacher, that student can become an apprentice for a researcher to focus on their choice of study, whether it is astronomy, biology, theoretical and practical research for things like the military, the star navy, or non-military usage. Usually, these apprentices are the child of their respective researcher and once a researcher dies, the child blades the body and inherits all of their parents' memories with their knowledge and wisdom guiding them from making any mistakes they might incidentally repeat. If a researcher has apprenticed one not their child, they would usually split their body offering between their child or children and the student.

Upon another planet- the Path of Nursery (4/5 of Earth mass)- was where mothers would go to raise their children into small adolescents before sending them off to the Path of Knowledge for their schooling. This planet is filled with enough open space and 'underground' space for each Tsvìet to have a massive home built up or dug out from wherever they please. With space not an issue and plenty of calm scenery, it is a peaceful world to quietly raise one's offspring at an easy pace. There is a problem with children sometimes becoming so bonded that they need a few years more than others to be ready to leave for school but it's nothing deprecating to anyone's health and the children are usually quick to wean themselves of their mother complex once they begin interacting with children of the class.

The newest colonized planet of the system is the Path of Ice (2 times Earth mass), the planet they had once detected subterranean heat sources from. This ball of frozen ice and deep snow led to the discovery of an indigenous species of 'frost slimes' for a lack of a better term. They got the habit of mimicking the outline shape of Tsvìets but their bodies were translucent to a degree one could see pink and red organs within the 'chest' and 'head' regions, and they showed the ability to change their bodies according to the texture of whatever they touch as long as it's biological. However, the default 'texture' of the amorphous creatures was a gel covered in a thin layer of frost. They were very curious and their ignorance combined with that trait to almost create some instances of hostility and misunderstanding. It took many years of frequent interaction for a basis of comprehensive gestures and non-lethal bladings to formally establish a clear line of communication and the Tsvìets found themselves not really desiring to blade the friendly blobs unanimously called 'MMKs' (Mimick forms) until the meaning and truth of the act could be explained to them without scaring them.

As for the heat sources, they were massive pockets of geothermal energy the MMKs rarely interacted with outside of the MMKs that had long ago strayed near and adapted to them to become a more heat-related MMK rather than an ice/aquatic one. These felt like warm gelatin that was heated up but wouldn't melt. The problem this subspecies faced was that the lifespan of the thermal pockets were fickle and sometimes would only last a few years or a few decades so the Tsvìets used several laser bombardments to burn a hole deep into the ground over a detected thin area of the continental plate that had a build-up of pressure from heat and magma. With meticulous planning, they manage to make a heat vent and built an eco-friendly geothermal plant to facilitate the lifespan of the vent. It was quite the complicated task given the numerous variable to take into account but a few years of designing before hand, a week of 'digging' and a month of building followed by another month of testing finally gave the thermal MMKs a safe haven, attracting tens of thousands of thermal MMKs thanks to both their migrating nature and help from Tsvìets to transport them safely.

While there wasn't much for the planet to offer the Tsvìets compared to the other Paths, a study showing the overall increase in intelligence on the MMKs' part made SING realize that the planet truly belonged to the native species and since there were no bad feelings between the two, she didn't bother giving them the BOolrk treatment and hoped to cultivate another friendly ally. Aside from resources, it did provide a very decent training ground both for hunters and traditional soldiers, as well as testing beds for the environmental durability of machinery, so it attracted a rather small group of a few thousand Tsvìets split among groups of hundreds. Over the centuries and millennia, these groups would adapt very well to the -80 degrees Fahrenheit year-round climate and produce some of the most mentally disciplined soldiers and hunters among their species.

The final planet was the Path of War (15 times Earth mass) settled first by the C.T.s who had done an unimaginable overhaul with the entire planet. In the past many centuries, the tens of millions of labor and construction drones worked tirelessly, their processors filled with a dream to improve themselves and aid their creator's people, the Tsvìets. SING had made several visits to her friend, HUKE, to tour the planet and check up on them all. There hadn't been much danger to the machine army while working due to the world being a dead world despite a small ocean caused from a massive comet hitting long ago and melting over the span of thousands of years.

Grand, heavily supported and fortified caverns filled with storage chambers, factories, conversion plants, railways, etc. stretched completely around the middle of the mantle layer, the core of the planet having been cooling for tens of millennia and so the mantle itself wasn't as unstable as feared yet hardened to great degrees, providing a plethora of ores of very pure quality along with gems of a quality enough to greatly help the progression of laser technologies.

One of the most abundant was a black ‘gem’ that collected an insane amount of energy when targeted with lasers and glowed green, thus leading them to be incidentally discovered and studied. Among the studies, it showed to remain dormant when fractured yet stripping away its protons created an 'expansion' of its stored energy, enough for a black diamond the size of a pencil eraser to carry the explosive energy potential of a one megaton warhead. This diamond could be used in explosive munitions or as a power source for very powerful laser and beam weaponry when it focused the energy it releases, or for nuclear powered facilities and equipment such as the MSVs. Due to its pitch black color, it was unanimously called the ‘void gem.’

Due to the need to move large amounts of supplies constantly, massive trains a hundred meters wide and half a mile long were created in the hundreds, ferrying labor workers and equipment and materials 24/7. There were fifty levels between the bottom-most and the surface of the planet, each level capable of completely isolating itself from the others in the case of enemy breach or pathogen release, and all contained garrisons, supply depots, repair and construction facilities, vehicle garages, missile silos, and some massive rooms for power generators and their redundant systems. The top ten levels were interconnected more than the lower ones so that if a war was to be raged on the surface, elevators could lift troops, armor and aircraft up to join the fight. Many elevators were one way to prevent usage by the enemy while the two-way elevators were connected to the great Mayan pyramid-esque bases that were miles wide, covered in AA and AAA guns while holding missile silos, artillery cannons, surface to orbit anti-ship (SOAS) batteries, power generators for force fields around the bases and garrisons capable of containing thousands of troops and hundreds of vehicles.

These bases were spread over all the land space on the planet, each an exact fifteen miles between from the other is any direction except above and below. The rarer few exceptions were the even larger command bases that were basically the same in appearance but ringed by AA laser towers and were about five times larger. In the single ocean, there were several ‘Megaliths’ that were basically the command bases but on sea and went all the way down to the base of the ancient comet crater five miles below the surface. These bases were capable of being independent of each other for years in the case of a siege as they had plenty of redundant systems, spare parts for their own factories to replace or repair equipment, vehicles and drones, food storages for any Tsvìet garrisons, and thick rock walls reinforced and covered in thick slabs of metal with thousands of small ports to point cannons out of. There was also an aquatic Navy of surface and submersible warships equipped for any kind of naval combat, even against ships in geosynchronous orbit. 

As for the surface, that part took a great amount of materials but was relatively simple. The ENTIRE surface aside from the bases was covered in metallic sheets and reinforced concrete just a few feet beneath some surfaces while completely exposed in others. Artificial environmental obstacles such as open spaces, zeroed in trenches, or booby trapped pieces of cover such as a trench or solid protruding obstacle covered the exposed territory, each built to give the closest fire support base maximum advantage depending on what type of troops, armor, aircraft and artillery they possessed.

Dotting throughout the areas between the bases, about a mile between each was a 300 meter tall by 50 meter thick tower housing defending troops and cannon emplacements, though their main purpose was to locate and triangulate the coordinates of enemy positions and movements in order to maximize every bit of firepower from the local bases’ artillery squadrons. Even more, there were hundreds of one-way elevator lifts hidden below the surface between these towers that would spring up with a couple of choice weapon picks for an ambush, such as automated missile turrets, squads of heavily armored shock troopers, automated flamethrowers, flare launchers, gatling guns or explosive directional charges. The cleverest were small force field generators that would encapsulate itself and an area of forty meters in all directions, trapping enemy forces to be pounded on by artillery, aircraft, or search & detain/destroy parties. Normally, a squad of heavy shock troopers would accompany one of these traps.

All of these amazing fortifications and planetary bunker complexes were built and finished just shy of the 800 year mark since they’d dug the first tunnel. The planet was now more bunker and metal than it was of rock and earth and it was an absolute death trap for any sort of hostile military to land on. It would be a few hundred years more before it gets fully garrisoned and gets its own dedicated defense fleets from the Path of Defiance.

Around the 3000th year mark after the defeat of the BOolrk, the construction of a massive shipyard was completed. It was so large that it took a few decades just to properly design and gather the materials for from the many asteroids rings just outside of Path of Nursery which was the fourth planet from the blue giant sun. The Path of Defiance sat just outside of Path of War’s revolutionary track though not as far out as Path of Ice.

It was a skeletal-like colossus 1000 human miles in diameter with space between the surface structure and the core relatively empty as it actually surrounded the core of a small gas planet. From space, you couldn’t see the shipyard for the gas planet’s atmosphere but it was there. It drew energy from the core of the planet and siphoned some gases from around it. The shipyard was spherical with several large gaps, each stretch of length containing its own conveyor belt system for building a ship of a certain size or function. Facilities within the super-structure turned the raw materials brought in into prefabricated pieces of ships and set on a section of the main conveyor belt. Once all spots in the sections were filled, they would be transferred to the thirty mile long main belt line where automated cranes with their own separate tasks quickly assembled the pieces which were designed to secure themselves once attached. Each piece was designed with its own electrical grid that would wirelessly connect with each other, removing the need for technicians and electricians during this stage.

The longest part of the construction of a ship is always the very beginning where each part is made before being transferred. Once that is done, the total length of time to make a ‘devastator’-class ship (traditional heavy destroyer role with general flexible shape of a crocodile) with the basic physical dimensions of 2 mile length by 900 meter width and 500 meter height is averaged at thirty standard human minutes. By this time, it’d be an hour before the next prefab pieces are constructed but if there’s a healthy stock ready, another Devastator will be entering the main belt line by the time the previous ship is finished. With there being ten main belt lines for this size of ship, a whole fleet of 240 Devastators can be created and manned within a 24 hour period. This is, however, if the stock is filled as gathering the raw materials does take time from both travel speed and locating fresh sources to mining them and this is one type of ship while the larger ones take a few hours each and have fewer main belt lines as well as taking majority of the delivered raw materials. It’s not often construction factories are fully stocked as SING and HUKE have plans that involve a lot of expanding so they are constantly at work.

The leaders do not know if the BOolrk were at the top of the pyramid or merely bottom feeding nomads but they did not want to be unprepared and they had a whole solar system to protect. They wanted the military numbers to effectively patrol and secure the vast spaces between each planet from one side of the sun to the other.

There’s also the concern of logistics during voyages outside the solar system. The BOolrk did not have FTL ability and as such, the Tsvìets had no clue about the concept of such a thing. To them, the speed of light was the absolute limit yet they had no way to power and protect ships to travel at such speeds. The best their ships could travel were sub-relativistic speeds, basically using massive rockets to send them to their maximum speed and coast the way through the friction-less void of space.

Tsvìet weaponry of the 4000th year mark grew to be very effective against the old examples of BOolrk ships and armor but they needed other examples of different militarized species to test them truly. Field testing on one type of enemy would bring about the problem of specializing against that particular foe and leave them vulnerable to a different type.

It was on this anniversary of the defeat of the BOolrk that SING and HUKE sent out a crusading armada to the surrounding solar systems once light speed transmissions begin reaching back to them. There were very brief sightings of BOolrk habitations within two solar systems underneath their own, about ten and seven light years away respectively among five planets between the two. Seven fleets would be sent for both.

 To the galactic ‘West’ of them, a solar system twelve light years away had a yellow star with three dead worlds lied uninhabited. Two fleets would do; one to provide defense while the other consists ore of prefab colonization structures and equipment.

Towards the ‘North’, pointing at the center of the perceived galaxy, there were three solar systems a few light years apart from each other and the farthest from the Tsvìets’ being about eight light years away. They each had- from closest system to farthest- a blue sun with two planets, a red sun with a gas giant and one other planet with several moons, and a yellow star with seven small planets and dozens of moons respectively. All showed signs of small colonization by a single, unfamiliar species if their ship designs were an indicator. Twenty-one fleets would be aimed at them; seven for each system, two fleets of each branch consisting mainly of supplies and construction equipment in the case of colonization efforts alongside the aliens or after they are beaten back.

The closest solar system above theirs was about fifteen light years away and consisted of a small gas giant revolving around a small white star which was spinning extremely fast. It had zero habitation though scans picked up drifting wrecks of unknown ship designs. It would require investigation. Two fleets would be sent just to be safe.

Finally, to their ‘South’, there was…..almost nothing. There were a few brown and white stars with a few planets each that showed severe battle scars. This was a bit unnerving so four complete battle fleets would be sent to each star to investigate.

While this armada of forty-seven fleets consisting of 11,280 Devastator-class ships, 8,460 of the slightly heavier armored and bigger Hunter-class ships (heavy cruiser role, 1.5 times each size dimension of Devastator), 235 PRM-class ships (borderline dreadnought/aircraft carrier, 4 times each size dimension of Hunter) and finally 470 Mother-class ships (supplies and troop transport role, 5 times each size dimension of PRM. Is slow, has heaviest armor, shielding and AA and Anti-missile defenses.) took to the stars, the remaining fifty-three fleets stayed at home, five for each Path with the rest patrolling the solar system.

If there had been so many possible enemies so close to their solar system then there was no telling if any were on their way here to contest with the BOolrk, another expanding species, or any native species.

Population as of 16,056 AQA

Tsvìets: females- 502,093; males- 31

Female MNRs- 402,383; Male MNRs- 23

Female PRMs- 99,709; Male PRMs- 8

Royal- 1

Combat ready: females- 439,030 males-29
Hunters (of the number above)- 4,220

Tsvìets in 1st Expansion Armada- 1,309

Note: Those who are not warriors/soldiers are either researchers, engineers, pregnant or nursing mothers, and children not graduated from Path of War yet.

C.T.s: 503,283,000

Combat (Support: pilots, drivers, etc.; Direct: infantry)- 303,384,939,000; MSVs- 23,300
Labor- 1,000,203,880,303
Medical- 1,348,020


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Anything you want, Ladies
United States
Not gonna give anything too personal, just I come from humble, rough beginnings, but now I'm trying to become an art major. lol, that is NOT easy. Plus, I don't have access to some kind of scanner so I can't put art on here. :'(


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Archange1Michael Featured By Owner 6 days ago  Hobbyist Digital Artist
Thanks for the fave! :)
LukaSkullard Featured By Owner Mar 5, 2018  Hobbyist Digital Artist
Thank you very much for the Favorites! :happybounce: 
iforher Featured By Owner Feb 28, 2018
Thank you for adding me to your Watch~!
I’ll try not to disappoint~!

★-(・ε・`Thank You!!´・з・ )-☆
BlackDonner Featured By Owner Feb 28, 2018  Hobbyist Digital Artist
Thanks a lot for faving, my friend.
:blamblam:NaNoEmo - Day 1 - Who's Number 1? SUPPRESSIVE FIREla-minator Salute Emoticon II AK aim and firela-minator NaNoEmo - Day 1 - Who's Number 1? :blamblam:
LouiseArt2016 Featured By Owner Feb 11, 2018  Professional Traditional Artist
Thanks for the favourite. ☺
Leonitus Featured By Owner Feb 11, 2018
Keep up the great work. I hope to fav more of your work.
LouiseArt2016 Featured By Owner Feb 12, 2018  Professional Traditional Artist
Thank u very much. ☺
NikitaTarsov Featured By Owner Feb 11, 2018  Hobbyist Artist
Thanx for favin' ^^
samurairyu Featured By Owner Jan 23, 2018  Professional General Artist
Cheers ^___^
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